
Zanarkand, Ancient Metropolis [FINAL FANTASY]
| Set: | FINAL FANTASY |
| Type: | Land — Town |
| Rarity: | Rare |
| Cost: | {4}{G}{G} |
This land enters tapped.
T: Add G.
Lasting Fayth 4GG
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
T: Add G.
Lasting Fayth 4GG
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
A city dead for a thousand years. The end of Yuna's journey.
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Description
| Set: | FINAL FANTASY |
| Type: | Land — Town |
| Rarity: | Rare |
| Cost: | {4}{G}{G} |
This land enters tapped.
T: Add G.
Lasting Fayth 4GG
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
T: Add G.
Lasting Fayth 4GG
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
A city dead for a thousand years. The end of Yuna's journey.












