
Does Machines [Teenage Mutant Ninja Turtles] Foil
Enchantment — Class
Rare
null/null
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
1U: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
4U: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
When this Class enters, mill two cards, draw two cards, then discard two cards.
1U: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
4U: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
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Description
Enchantment — Class
Rare
null/null
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
1U: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
4U: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
When this Class enters, mill two cards, draw two cards, then discard two cards.
1U: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
4U: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.












